

Bases defenses will auto repair at 1 per hour in non occupied bases. For each base you disband you get a portion of the base's structures value in discount when establishing new bases to replace the ones you disbanded. This will require 50 of the cost to build the ship to repair modified by the percentage of damage dealt to the ship (ie a Battleships at 0.6 will cost 400 credits to repair). If all this fails, your final and more desperate solution may be to disband your bases and relocate to a safer area. Still, your best option will always be to join a good guild and get help from other players to liberate your bases.ĭiplomacy is also very important against a much stronger opponent. If you do a good job, the occupier will start losing more credits than he earns from your bases, increasing significantly your chances that he/she will withdraw and leave you alone. However, don't leave the recyclers there. If there's a lot of debris, use recyclers to collect the debris. The first additional base will have a setup cost of 50 credits, and each additional base after that will have a setup cost 2x of the last one. Don't get into a pattern of always attacking at a certain time.Ĥ. After producing the Outpost Ship you will need to move it to an empty Astro (planet, moon or asteroid) and select the Build Base tab in this fleet menu. If they have really big units, use ion bombers.ģ. If they have mostly cruisers or heavy cruisers, use bombers or heavy bombers. If they have a lot of unshielded craft, use fighters. Match the unit you build to attack an occupier. Here are some tips and hints to achieve that goal:ġ. There are several ways and tactics to get rid of occupations. Simple strategy guide to follow, when your bases are occupied.
